Thursday 25 August 2011

Other Buildings


Ground Plant Tree Hill

The plant ground tree hill texture I concider using are:
//ground texture
dirt ground for camp
http://radibax-stock.deviantart.com/art/Ground-Texture-129177219
http://www.123rf.com/photo_6926802_dirt-ground.html 
clay ground for clay area
http://www.ehow.com/how_8581626_make-earth-clay-ground-pliable.html
forest ground for forest area
http://zommy.deviantart.com/art/Forest-Ground-Stock-2169113
http://www.copyright-free-images.com/full-image/nature-landscapes-copyright-free-images/earth-ground-copyright-free-images/forest-ground-wood-chips-pine-needles.jpg-copyright-free-picture.html
http://www.123rf.com/photo_8295388_forest-ground-road-hornbem-dry-leaves-covered-in-autumn.html
http://www.dreamstime.com/forest-ground-imagefree38379
stone ground for stone area
http://www.sharecg.com/v/8875/related/6/Texture/rock-ground-tileable
food plant ground for food plant area
http://www.wilben.co.uk/topsoil.php
http://www.lomondview.com/nursery/soilbark/index.htm
http://rickhill.wordpress.com/2007/12/23/invading-the-dirt/
other ground
http://www.turbosquid.com/FullPreview/Index.cfm/ID/553707
hill texture
http://en.wikipedia.org/wiki/File:Silbury_Hill_DB.jpg













//plant
I wanted all plant with yellowlish colour
other plant
e.g.
http://vterrain.org/Locations/za/
http://www.flickr.com/photos/48113560@N03/4875026405/
food plant
http://picasaweb.google.com/lh/photo/C1GLUDn-2xPsADnnW8hqrw








//tree
I also wanted the trees to be yellowlish colour
note: I will uses photo shop to make it yellowish
http://karenswhimsy.com/tree-clipart.shtm








//rocks or clay hill
I will model some rock and clay rock with clay textures like
http://www.emporia.edu/earthsci/garden/garden.htm









Thursday 18 August 2011

Chapter 3 - Paper design blueprint


Blueprint


The Game Play Mechanics for my game are:
  • Collect resources (e.g. clay, stone, trees, food). So the player can uses it to achieve objective
  • Research in safety technology. So the player can uses these research to produces better safety tools
  • Produces tools base on chosen safety technology by the player. So the cave man don't die that easily at work
  • Build building. To increase population and get more functionality
  • Upgrade building (e.g. temple, safety research building, tools production building, storage building). Upgrade these buildings will allow more research, more storage, reduces production cost for the player
These objective or game play mechanics relate to my original story idea by giving the tools the player needed to achieve safety in the cave man tribe, which means that to reduces the death rate of cave man from work injury.

The level objective for my game are:
  • Collect 500 for each type of resources
  • Increase population of the tribe to 70 cave man
  • Complete the Research for 6 safety technology
  • Upgrade the temple
  • Achieve the cave man's safety rate to 1 cave man die in every 3 min
These objectives is mostly base building objectives that can be identify all to be done on the cave man tribe's camp.

Thursday 4 August 2011

Chapter 3 - Skybox

These Stone age tribe live in an planet call 66. It is a planet like Earth, but a bit different. It's sky contents many nice look colours. The light looks so nice that they worship it as their god of safety. The sky may look like the following:











e.g.

These Stone age tribe's custom are:
  • They pray to their safety god (the nice looking light) in the morning by clapping an rhythm, with standing on one leg
  • Do what their chief ask them to do after praying and hoping not get injury
  • Sleep at their huts at night
  • If one got injury or killed, then there will be an ceremony funnel (where they clap another rhythm with one leg standing) for that person